
I'm Ken
I make games that change how people feel, while having a blast doing it!
FEATURED WORK
RESUME
Zierikzee, The Netherlands .
2025-present
Co-Founder / Creative
I set the interactive and visual direction for the VR experience and communications, making sure the look and feel and the gameplay align to help users stay focused and engaged during stress training.
2023-present
. Utrecht, The Netherlands
Sr. Designer/ Operations Manager
Tasked with increasing the efficiency of internal & external game production and to nurture the growing company culture.
Product Owner for ErasmusX project: Ace Yourself App
2020-2025
. Remote
Owner
Designing effective gamified solutions in a variety of genres, mediums, and contexts. Providing teaching support to technical education institutes and innovators with interdisciplinary projects.
Awarded NWO Take-Off Phase-1 Feasibility Study grant.
Eindhoven, The Netherlands .
2021-2023
Consultant / Coach - Dept. of Industrial Design
Worked with design professionals and professors at the Games & Play Lab to create, implement and facilitate a curriculum that focused on societal change through digital and tangible solutions. Student project coach, guest lecturer, and workshop facilitator.
2016-2021
. Nijmegen, The Netherlands
Game Designer - Behavioural Science Institute​​
Was hired to increase participant engagement in GEMH Lab research through gamification. Each game designed is able to show significant improvements in engagement. Furthermore, completed RCT trials indicate substantial and relevant outcomes from these studies.
Tempe, AZ .
2013-2016
Art Director - Dept. of Psychology​
Asked to improve the appeal and user engagement of the games under development at the Embodied Games lab, including but not limited to the Alien Health game. Consequently, EGL won multiple innovation grant competitions and awards at local and national levels.
2011-2014
. Tempe, AZ
Collins College
Adjunct Professor - Game Design​
Lectured students in Principles of Art & Design, Game Mechanics and Theory, Level Design, Narrative Design. Additionally volunteered to serve as a student project mentor, and Game Jam Coach/Supervisor
Phoenix, AZ .
2008-2010
Lead Artist​
Co-designed environments for kart racing and speeder bike racing mini-games within the already established FreeRealms and Clone Wars Adventures MMORPGs, both mini-games became fan favorites and one of the game's top rated mini-games.
2007-2008
. Phoenix, AZ
Environment Artist​
Placed on pre-production strike team to explore and prototype game mechanic concepts in a new IP development.




