Koontz
Interactive
Game Design | Consultation | Production
01 SKILLS
MY PROFESSIONAL SKILLSET
DEFINE GAME FEATURES AND EXPERIENCE LOOPS
DEFINE IMMERSIVE AND ENGAGMENT ELEMENTS
MAKE IT FUN!
GAME DESIGN
CONDUCT USER & STAKEHOLDER RESEARCH
DEFINE AND MAINTAIN
PROJECT SCOPE & OUTCOMES
CREATE IDEAS & PROTOTPYES
VALIDATION
CONSULTATION
PORJECT MANAGEMENT
ASSET CREATION
PROTOTYPE DEVELOPMENT
MUP/MVP DEVELOPMENT
PRODUCTION
03 EXPERIENCE
2011-2014
VirtualEye Studios, LLC
Founder
Used my experience as an environment artist and level designer to provide supplemental services in the creation of game assets and early developmental prototypes.
2008-2010
Lead Artist
Co-designed environments for kart racing and speeder bike racing mini-games within the already established FreeRealms and Clone Wars Adventures MMORPGs, both mini-games became fan favorites and one of the game's top rated mini-games.
2013-2016
Arizona State University
Art Director
Asked to improve the appeal and user engagement of the Alien Health game, so I redesigned the user flow, visual style and narrative wrap resulting in the game winning multiple grant competitions.
2016-present
Radboud University
McMaster University
Erasmus MC
Creative Director
Was hired to increase engagement of participants in studies through games, one of them was able to significantly decrease weekly smoking rates over time, with higher doses of gameplay leading to better outcomes.
2007-2008
THQ
Environment Artist
Placed on pre-production strike team to explore and prototype game mechanic concepts in a new IP development.
2020-present
Koontz Interactive
Owner
We create games for emotional and mental well being. We apply psychological mechanisms for behavioral change into fun and engaging interactive experiences.
CONTACT
I am constantly looking to create those "aha!" moments when you know impact has been felt, and working with others who share that passion for gaming and growth.