Creative Direction | Content Production | Game Design
I CONSULT, DESIGN AND PRODUCE INTERACTIVE EXPERIENCES AND GAMES THAT HAVE AN APPLIED PURPOSE. FROM LEARNING OBJECTIVES TO INCREASING ENGAGEMENT TO BEHAVIOR INTERVENTIONS, MY WORK USES THE POWER OF PLAY TO TEACH, CONNECT AND INSPIRE FOR LASTING AFFECT
MY PROFESSIONAL SKILLSET
I AM EXPERIENCED IN CREATING, DEFINING AND MAINTAINING PROJECT SCOPE & OUTCOMES
STRONG PROTOTYPING SKILLS FOR DESIGN VALIDATION
I HAVE A PASSION FOR ART AND GAMING WITH BOTH DATA DRIVEN DESIGN AND ENTERTAINING EXPERIENCES
I USE DESIGN THINKING PROCESSES TO PROVIDE INTERACTIVE SOLUTIONS ACROSS MULTIDISCIPLINARY TEAMS
I AM AN EXPERIENCED 3D ENVIRONMENT ARTIST AND LEVEL DESIGNER THAT CAN CREATE ASSETS FOR GAME DEVELOPMENT
2D AND UI ARTIST FOR ASSET CREATION IN GAME DEVELOPMENT
VirtualEye Studios, LLC
Used my experience as an environment artist and level designer to provide supplemental services in the creation of game assets and early developmental prototypes.
Co-designed environments for kart racing and speeder bike racing mini-games within the already established FreeRealms and Clone Wars Adventures MMORPGs, both mini-games became fan favorites and one of the game's top rated mini-games.
Arizona State University
Asked to improve the appeal and user engagement of the Alien Health game, so I redesigned the user flow, visual style and narrative wrap resulting in the game winning multiple grant competitions.
Was hired to increase engagement of participants in studies through games, one of them was able to significantly decrease weekly smoking rates over time, with higher doses of gameplay leading to better outcomes.
Placed on pre-production strike team to explore and prototype game mechanic concepts in a new IP development.
I am constantly looking to create those "aha!" moments when you know impact has been felt, and working with others who share that passion for gaming and growth.
6525 HR Nijmegen, The Netherlands