Ken Koontz

Creative Direction | Content Production | Game Design

I CONSULT, DESIGN AND PRODUCE INTERACTIVE EXPERIENCES AND GAMES THAT HAVE AN APPLIED PURPOSE.  FROM LEARNING OBJECTIVES TO INCREASING ENGAGEMENT TO BEHAVIOR INTERVENTIONS, MY WORK USES THE POWER OF PLAY TO TEACH, CONNECT AND INSPIRE FOR LASTING AFFECT

 

01 SKILLS

MY PROFESSIONAL SKILLSET

Creative Direction

Game Design

Content Production

02 PORTFOLIO

MY LATEST WORK. SEE MORE >
 

03 EXPERIENCE

2011-2015

VirtualEye Studios, LLC

Founder

Used my experience as an environment artist and level designer to provide supplemental services in the creation of game assets and early developmental prototypes.

2008-2010

Lead Artist

Co-designed environments for kart racing and speeder bike racing mini-games within the already established FreeRealms and Clone Wars Adventures MMORPGs, both mini-games became fan favorites and one of the game's top rated mini-games.

2013-2015

Arizona State University

Art Director

Asked to improve the appeal and user engagement of the Alien Health game, so I redesigned the user flow, visual style and narrative wrap resulting in the game winning multiple grant competitions.

2015-2019

Radboud University

Creative Director

Was hired to increase engagement of participants in studies through games, one of them was able to significantly decrease weekly smoking rates over time, with higher doses of gameplay leading to better outcomes.

2007-2008

THQ

Environment Artist

Placed on pre-production strike team to explore and prototype game mechanic concepts in a new IP development.

 
 
CONTACT

I am constantly looking to create  those "aha!" moments when you know impact has been felt, and working with others who share that  passion for gaming and growth.

ken@koontzinteractive.com

Montessorilaan 3

6525 HR Nijmegen, The Netherlands

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US Citizen / EU Resident

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